Josh Shepherd CV •

Personal Profile:

Skilled in Computer Science, can quickly adapt to any new situation, very interested in gaming and the communities within, spend most my free time either gaming or contributing to open source projects to help the community, always full of energy and put all my effort into my work

Areas of Expertise:

- Can quickly adapt to different situations
- Massive interest in helping others
- Confident, punctual, reliable, formal, smart
- Able to listen and respond accordingly
- Can work well under pressure
- Experienced working in a good team


University of Wolverhampton
Wolverhampton, UK
Degree in Computer Science (Games Development) (September 2017 - July 2021)

TDM Wyre Academy
Birmingham, UK
Apprenticeship at Simworx Ltd. (September 2015 - September 2017)

Hillcrest School & Community College
Dudley, UK
Secondary School (2007 - 2012)

Work Experience:

Junior Software Developer

Simworx Ltd. - Kingswinford, UK (September 2015 - March 2018)
- Creating & maintaining in-house WPF C# applications (using MVVM) and ride experience projects made inside Unreal Engine 4 & Unity 3D
- Produced documentation for programs & code to be given to ride operators and future developers, including screenshots, step by step guides & F.A.Q's
- Maintained & managed IT for the whole company alone. Specified and ordered all IT equipment, including setup & installation for new employees.

YouTube Content Creator (April 2012 – September 2015)
- Created gaming related videos for audiences around the world
- Specialised in gaming walkthroughs, entertaining gaming content videos & gaming guides and tutorials

McDonalds Crew Member

McDonalds – Upper Gornal, UK (December 2013 – February 2014)
- Served as a member of the staff working front tills & and serving customers
- Helped with preparing food in the back and organizing orders


Avengers: Endings website
Spotify4Unity - Unity Asset
Unity asset which provides and improves the experience of using the Spotify Web API inside Unity.
Lumière - Game Jam
A game I created by myself for the Ludum Dare game jam. All assets and code were done by myself in one weekend. As the theme was "Running out of power", I made an very simple infinite runner game with enemies, that deplete your healty the more you move and get hit.